Process
From concept to final model: shape blocking, sculpting, retopology, UVs, and texturing. Every piece is built with clean topology and production-ready materials.
Animation · Illustration · 3D Art
Bachelor's degree on Animation and Videogames. Illustrator, Character / environment design and 3D generalist.
I design and animate characters and worlds. Working at the intersection of 3D, illustration, and visual storytelling.
I am Lucía Montaña. I have spent years shaping characters and environments, combining traditional techniques with a modern 3D pipeline. Every piece begins with a hand-drawn sketch and finishes lookdev'd for production integration.
My work spans animated short films, editorial motion design, and game art. I thrive on projects where visual language takes center stage.
A selection of animations, motion graphics, and technical tests exploring movement, storytelling, and expression through characters and environments.
A curated selection of my featured projects and artwork.
Character gallery: each piece explores its complete process — from early concept to final design, focusing on form, color, and personality.
Digital modeling and sculpting — characters, props, and environments built with a focus on form, topology, and production-ready materials.
From concept to final model: shape blocking, sculpting, retopology, UVs, and texturing. Every piece is built with clean topology and production-ready materials.
Characters, props, and environments focused on silhouette, proportion, and volume readability. Aesthetics drive the technique — not the other way around.
Blender and ZBrush for modeling and sculpting; Substance for PBR texturing; rendering and lookdev to integrate each model into its scene.
A collection of illustrations — color, shape, and visual storytelling explorations through characters, scenes, and studies.