3D Models

Props and characters modeled for games and animation — clean topology, hand-painted and PBR materials, built to be turned around.

Renders

Final frames

Lookdev and final renders — lighting, materials and the scene each piece was built for.

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Software

The tools behind each model

From the first blockout to the last texture pass.

  • 3D Max

  • Autodesk Maya

  • Zbrush

  • Adobe Substance Painter