3D Models
Props and characters modeled for games and animation — clean topology, hand-painted and PBR materials, built to be turned around.
Renders
Final frames
Lookdev and final renders — lighting, materials and the scene each piece was built for.





Software
The tools behind each model
From the first blockout to the last texture pass.

3D Max

Autodesk Maya

Zbrush

Adobe Substance Painter