Back to feedFILE 02 — ABOUT / LUCÍA MONTAÑA

Lucía Montaña

3D generalist and animator. I build characters, worlds and the motion that makes them believable — from the first sketch to the final render.

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FIG. 02b — Subject
// Biography

I am Lucía Montaña. I have spent years shaping characters and environments, combining traditional techniques with a modern 3D pipeline. Every piece begins with a hand-drawn sketch and finishes lookdev'd for production integration.

My work spans animated short films, editorial motion design, and game art. I thrive on projects where visual language takes center stage.

// Specs
  • ROLE3D Generalist & Animator
  • BASEMontevideo · GMT-3
  • PRACTICEFreelance, est. 2019
  • EDUCATIONB.A. Animation
// Career Timeline

Where I have worked

No timeline entries yet

// Education & Awards

Training and recognition

No education or awards yet

// Toolkit

Day-to-day software

// Process

How I work

  1. Sketch

    Every piece starts on paper: silhouettes, value studies and thumbnails until the idea reads at a glance.

  2. Build

    The design moves into 3D — modeling, lookdev and rigging tuned to how the character has to move.

  3. Bring to life

    Animation, lighting and the final pass, checked against the first sketch so nothing gets lost on the way.

// Featured Reel