FIG. 05 — Models

3D

Digital modeling and sculpting — characters, props, and environments built with a focus on form, topology, and production-ready materials.

Process

From concept to final model: shape blocking, sculpting, retopology, UVs, and texturing. Every piece is built with clean topology and production-ready materials.

Approach

Characters, props, and environments focused on silhouette, proportion, and volume readability. Aesthetics drive the technique — not the other way around.

Tools

Blender and ZBrush for modeling and sculpting; Substance for PBR texturing; rendering and lookdev to integrate each model into its scene.